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About Ecommerce

      Introduction about ecommerce 

E-commerce refers to the use of the Internet and the web for business and/or commercial transactions. These transactions often entail the exchange of money or other forms of value across organizational or individual boundaries in exchange for goods and services. Here, we concentrate on business interactions between companies and people that are supported by digital technology. E-business applications become e-commerce precisely when a value transaction takes place. All transactions that are mediated by digital technology and platform—that is, transactions that take place via the Internet and the web—are considered to be digitally enabled transactions. E-tailing is thus a part of e-commerce, which includes all "commerce" done over the Internet. It describes the portion of e-commerce that focuses on the selling of goods and excludes the sale of services, such as the sale of train tickets, airline tickets, and job portals. 

 what is ecommerce?


Ecommerce is a online trade of goods and services is referred to as ecommerce or electronic commerce on the digital superhighway it is your busy city center or physical store transformed into zeros and ones There are three categories of places that support retail sales: 
 Traditional brick-and-mortar stores
 Corporation-driven brick-and-mortar retail
 Corporatized e-commerce and retail 

 The main categories of E-Commerce include:


 1. B2B (Business-to-Business);
 2. B2C (Business-to-Consumer); 
 3. B2G (Business-to-Government);
 4.Consumer-to-Consumer (C2C);
 5. Mobile commerce (or "M-Commerce"). 

             Ecommerce examples 

E-commerce can take on a number of different shapes, encompassing various corporate and consumer transactional relationships as well as the exchange of a variety of goods.

 1. Retail: The direct selling of a product by a company to a customer, without the use of a middleman.

 2. Wholesale: The sale of goods in quantity, frequently to a retailer who subsequently offers them to customers directly.

 3. Dropshipping: The selling of a good that has been produced and delivered to the customer by a different party.

 4. Crowdfunding: The practice of collecting funds from customers prior to the release of a product in order to raise the initial finance required to bring it to market.

 5. Automatic recurring purchases of goods or services: A subscription

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